Home Forums Non-DJ Chat Commodore Amiga – Discuss

Viewing 8 posts - 16 through 23 (of 23 total)
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  • #1000860
    Lew
    Member

    josh@firestorm, post: 2901 wrote: Was it amstrad that had the ‘mega-pc’ with the built in sega mega drive?

    Yup. 😀

    http://en.wikipedia.org/wiki/Mega_pc

    #1000862
    Rob Francis
    Member

    @Phil my dad had one of those amstrads!

    #2925
    Emma Partnow
    Member

    josh@firestorm, post: 2901 wrote: Was it amstrad that had the ‘mega-pc’ with the built in sega mega drive?

    That was my First DJ CD Drive; I used it with 2 Cassette Recorder/Players; and a Revox Reel To Reel 😀

    #2955
    D-Jam
    Participant

    Never had an Amiga. I had a C64 back in the day, but I never used a computer in any sort of way for the DJ thing until Windows 2000. First attempt was to use ReBirth to add a track into a mix. Second was to record mixes.

    #3082
    Prof. Deusc
    Member

    Yeah, my Grampa had an Amiga, I used to play with it when I was a small child (before having the great Nintendo 64). I’ve always loved it 😀
    Thinking that a thing with 14 MHz CPU, 2MB RAM, and the “Advanced Graphics Architecture” worked great, leaves me speechless thinking that today we use 8-core CPUs at 3-4 Ghz and 4-8-16 GBs RAM…..
    Old-school For The Win!!!!! (Even though I love modern computing and would like to have always the latest compnents :()

    #3093
    Lew
    Member

    Those were the days when programmers had to code efficiently rather than just expecting people to upgrade their memory/CPU/graphics card etc. When games had to fit in 512KB or less RAM there was no room for bloat.

    #1000908
    Prof. Deusc
    Member

    Lew, post: 3084 wrote: Those were the days when programmers had to code efficiently rather than just expecting people to upgrade their memory/CPU/graphics card etc. When games had to fit in 512KB or less RAM there was no room for bloat.

    You got the point there.
    Today they do it on their super computers and people have spend 1k dollars a month to upgrade their machines…..

    #3182
    Haroon
    Participant

    Lew, post: 3084 wrote: Those were the days when programmers had to code efficiently rather than just expecting people to upgrade their memory/CPU/graphics card etc. When games had to fit in 512KB or less RAM there was no room for bloat.

    Yes, in the day when they used assembly language rather than game creation engines, but heck I wont go back to assembly programming, you should see the look on kids faces when we teach them the fetch/execute cycle.

Viewing 8 posts - 16 through 23 (of 23 total)
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